“Computers are incredibly fast, accurate, and stupid. Human beings are incredibly slow, inaccurate, and brilliant. Together they are powerful beyond imagination.”

Albert Einstein

Intent

  • Our goal is to equip students with the foundational knowledge and skills required to enable them to continue with their Computing education in secondary school. We also want students to be able to navigate the digital world safely, responsibly and with confidence.
  • How Computing links with our school values:
    • Friendship – we work collaboratively to share design ideas and to debug problems in our programs.
    • Independence – we develop our knowledge and skills to enable us to be active participants in a digital world. 
    • Resilience – we show persistence and a positive attitude when looking for solutions to challenging problems.
    • Respect – we make a conscious choice to respect others online and we use digital technologies respectfully.
    • Responsibility – we use digital technologies responsibly and safely.

RESPECT

We make a conscious choice to respect others online and we use digital technologies respectfully.

RESILIENCE

We show persistence and a positive attitude when looking for solutions to challenging problems.

INDEPENDENCE

We develop our knowledge and skills to enable us to be active participants in a digital world. 

RESPONSIBILITY

We use digital technologies responsibly and safely.

FRIENDSHIP

We work collaboratively to share design ideas and to debug problems in our programs.

Implementation

  • We follow the National Curriculum and Early Years Development Matters.
  • We follow the Purple Mash scheme of learning (adapted to meet the needs of the school). The chosen units cover the three strands of computing content to ensure curriculum coverage. These strands are balanced over the whole school so that pupils cover, revisit and progress in all areas.
  • Although Computing is not explicitly mentioned in the EYFS framework, children will have opportunities to take part in a variety of tasks with digital devices, so that they are already familiar with these devices before being asked to undertake tasks related to the KS1 Computing Curriculum, reducing their cognitive load. There are also statements from Development Matters that are prerequisites for Computing in the National Curriculum.
  • Computing is taught in three strands throughout KS1 and KS2 – Computer Science, Information Technology and Digital Literacy.
  • A wide range of different technological experiences are provided, using a variety of tools. The overlaps between units serve to deepen understanding of computational concepts and provide opportunities for pupils to apply and extend understanding and make links in their knowledge and capabilities.
  • The teaching approach requires children to tinker (experiment and play), create (design and make), debug (find and fix errors), persevere and collaborate.

Impact

  • Children will have an understanding of how digital technologies work.
  • They will be digitally literate, able to use technology safely, respectfully and confidently. 
  • They will be able to select and use technology to accomplish a wide variety of goals.
  • They will be computational thinkers: being able to think logically and spot patterns; decompose problems into parts and abstract unnecessary detail; write algorithms; and make evaluations.